Faculty Workshops: Fall 2009
CRC has planned an ongoing series of workshops aimed at introducing faculty to new or emerging technologies for teaching, learning, and research. The workshops range from the practical (designing and planning effective digital assignments) to the exploratory (using Google Docs as a collaborative writing tool) to the experimental (teaching with Second Life). The workshops have been scheduled for noon on Fridays, and lunch will be provided.
The schedule of workshops from Fall 2009 appears below. Please direct any questions email@example.com.
Digital Video Project Management, or What it Takes to Design a Successful Digital Video Assignment
Noon to 1:00 PM. Friday, Oct. 9: Pettigrew 121.
Have you heard all about a colleague’s fascinating student video project? Have you always wanted to create your own video assignment for a class, but were too busy/overwhelmed with the logistical minutiae of organizing it? Well, here’s your chance!
Come to this workshop to learn how to incorporate a video project into your course syllabus. We will walk you through the entire process, clearly explaining how and when to initiate a project with a reasonable time-line for doing so. Curricular video projects can vary greatly in scope, aim and complexity: we will introduce the physical resources that are available at Bates in order to help you make your choice.
A successful video project will be briefly demonstrated, in addition to the various pitfalls to avoid. Learn how to guide your students through the process of planning, storyboarding, filming, editing, and cutting the actual video. Pick up a useful checklist for engaging the aid of Bates’ media services at technologically crucial moments of the process. Last but not least, get tips on valuable resources to help you evaluate the materials your students create.
Teaching with Second Life
Noon to 1:00 PM. Friday, Oct. 16: Hathorn 208
This workshops provides an opportunity to learn about the curricular uses of Second Life (http://secondlife.com/) – a free online virtual world created by its users-residents. Second Life has gained a following in many academic programs and institutions across the globe, but its potential as a teaching and learning tool remains largely untapped. This session will consider some of the more promising areas of inquiry afforded by the virtual world, including cultural studies and language acquisition and learning.
Noon to 1:00 PM. Friday, Oct. 30: Coram 110.
This workshop will answer the questions: What is a 3D printer? How does it work? Where can I find one on campus? We will discuss and demonstrate 3D printer functions, 3D models and 3D modeling, and some possible uses of this technology in teaching and scholarship.
A brief overview for the curious: The 3D printer lays down very thin (0.0010 in.) layers of ABS plus plastic to render your virtual 3D object in the real world. To support the hot plastic as the model is built, it lays down a matrix of a light, rigid, but brittle material. The support material is removed from the model after printing. As for the models themselves, they can be generated in house (using 3D drawing and / or CAD programs), or they can be obtained from third party resources (e.g., http://3dprintables.org).