Bookshelf

Edited by Ron Meldrum

Briefly Noted

Gladys Hasty Carroll ’25 H’45. As The Earth Turns. Nobleboro, Maine: Blackberry Books, 1995, 340 pages. A tale of family life in rural Maine in the 1920s; originally published in 1933.Mary Morton Cowan ’61. Ice Country. Camden, Maine: Cricketfield Press, 1995, 150 pages. A fictional story about a teen-age boy who joins the crew of the true-life schooner Bowdoin and journeys to the Arctic with explorer Donald MacMillan.

George H. Drury ’61. Guide to Tourist Railroads and Railroad Museums. Waukesha, Wisconsin: Kalmbach Publishing Company, 1995, 320 pages. A directory of more than 350 railroad attractions in North America.

Richard J. Gelles ’68. Contemporary Families: A Sociological View. Thousand Oaks, California: Sage Publications, 1995, 542 pages. A sociology textbook for the study of families.

Richard J. Gelles ’68 and Ann Levine. Sociology: An Introduction (fifth edition). New York: McGraw-Hill, Inc., 1995, 672 pages. An introductory sociology textbook with accompanying study guide.

Tony Grima ’89, editor. Not the Only One: Lesbian & Gay Fiction for Teens. Boston: Alyson Publications, Inc., 1995, 237 pages. Twenty-one short stories for teenagers exploring gay and lesbian sexuality.

Gerda Haas ’71Tracking the Holocaust. Minneapolis: Runestone Press, 1995, 176 pages. Eight true stories from the Holocaust, including the author’s.

Bethany Roberts ’71 (pen name of Barbara Snow Beverage). Halloween Mice! New York: Clarion Books, 1995, 32 pages. A children’s picture book about the adventures of four mice on Halloween night.

Henry J. Walker lecturer in classical and medieval studies. Theseus & Athens. New York: Oxford University Press, 1995, 224 pages. An exploration of what Athenian hero Theseus meant to the Athenians at the height of their city-state in the fifth century B.C.

Phyllis Sawyer Williams ’54 and Margaret Kenda.Math Wizardry for Kids. Hauppauge, New York: Barron’s Educational Series, Inc., 1995, 330 pages. A book teaching mathematical concepts to kids using games, puzzles, and experiments.