Virtual Reality / Augmented Reality
Virtual reality, or VR, refers to computer-generated simulations of 3D environments that users can experience in an immersive way through specialized headsets or head-mounted displays (HMDs).
Augmented Reality, or AR, refers to overlayed virtual simulations over the surrounding environment, typically experienced from either a headset or a screen.
The CRC group maintains and provides training for a number of tools in support of these technologies, ranging from simple introductions to VR platforms and apps, to more complex 3D design and animation software, as well as game engines such as Unity 3D.
The Vizlab maintains a small fleet of VR and AR devices, including:
- Meta Quest Pro
- Meta Quest 2
- Oculus Rift S
- HTC Vive XR Elite (coming spring ’23)
- HTC Vive Pro
- HTC Focus 3
- Microsoft Hololens
Interested in these resources? Please contact the VizLab to get started.
Support staff
Branden Rush
Coram 104
207-753-6980
brush@bates.edu
Dale Rothenberg
Coram 105
207-786-6387
drothenberg@bates.edu